Showing posts with label Game's info. Show all posts
Showing posts with label Game's info. Show all posts

Sunday, 24 April 2016

Halo 5: Guardians


Halo 5:Guardians
 is a first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox One home video game console. Part of the Halo series, the game was released on October 27, 2015. Halo 5's plot follows twofireteams of human supersoldiers; when Blue Team, led by Master Chief, goes absent without leave to track down the artificial intelligence construct Cortana, the Master Chief's loyalties are called into question and Spartan Locke along with Fireteam Osiris are sent to retrieve him.
343 Industries started to formulate concepts and objectives for Halo 5 shortly after the release of its predecessor. In late 2012, the team set out goals for the game, including larger campaign and multiplayer areas. Microsoft announced Halo 5 for the Xbox One at the 2013 Electronic Entertainment Expo. Halo 5 features a game engine that dynamically scales its resolution in order to maintain aframe rate of 60 frames per second.
Halo 5: Guardians and game-related hardware grossed over US$400 million in its first twenty-four hours and US$500 million in its first week. The game received mostly positive reviews from critics. Halo 5's gameplay and multiplayer component were praised, but response to its story had mixed reviews. 343 Industries supports the game post-launch with additional downloadable content

Guardians is a first-person shooter, with players experiencing most gameplay through the eyes of a playable character. The camera switches to a third-person view for some cinematics and gameplay sequences.
The game preserves many of the core features of the Halo franchise's gameplay experience. Players step into the MJOLNIRpowered armor of a Spartan and control that character's actions. MJOLNIR armor provides deflector shields, which diminish whilst protecting the wearer from weapons fire but recharge after a short recovery. Spartans may only carry two personal weapons at a time, but may swap them out at any time for any other weapon (including those dropped by slain enemies) and may also carry and fire a crew-served weapon (discarded when the player switches back to a personal weapon). Spartans may also throw grenades and use their weapons for pistol-whipping. Finally, some of the vehicles and their mounted weapons are available for use.
New to the series are "Spartan Abilities", replacing the Armor Abilities of previous games. In-universe, the characters' MJOLNIR armor has been upgraded with various thrusters that allow them increased mobility options in all three axes of movement. They are context-dependent and can be used for attack, defense and evasion. Additionally, all Halo 5 firearms can be aimed by looking down their iron sights, a capability restricted to specific weapons in previous games.
Though previous games in the franchise have featured brief gameplay segments where the player character is accompanied by non-player character (NPC) companions in the form of United Nations Space Command (UNSC) Marines, non-human allies like the Arbiter, and occasionally other Spartans, Halo 5 takes it one step further by equipping the player with a persistent fireteam of NPC Spartans who are present at all times and can be given limited orders using the Xbox controller. During cooperative play, other players assume control of these Spartans; each Spartan has different gameplay attributes. If any Spartan, player-controlled or not, takes too much damage, they enter an incapacitated state, and a teammate must rush over and revive them before they die.
Unlike previous first-person shooters in the Halo franchise, Halo 5: Guardians does not feature any offline capabilities, including split-screen cooperative campaign and multiplayer modes; it also does not have any local networking options.Microsoft Studios corporate vice president Phil Spencer commented on the lack of split-screen, stating "We see the robustness of what Xbox Live is today and where people are playing across Xbox Live—you at your house, me at our house. We know that's the vast majority of the co-op play. With Halo 5, the team really wanted to focus on making that experience great, both visually on the screen that you're looking at, and all the systems in place

Dark Souls


Dark Souls 
 is an action role-playing video game developed by FromSoftware and published by Namco Bandai Games for PlayStation 3, Xbox 360, and Microsoft Windows. A spiritual successor to FromSoftware's Demon's Souls and the second installment of the Souls series, Dark Souls began development under the working title of Project Dark. The game was released in Japan on September 22, 2011, and in North America, Australia, and Europe the following month. In August 2012, the "Prepare to Die" edition of Dark Souls was released for PC, featuring additional content previously unavailable to PlayStation 3 and Xbox 360 users. On October 23, 2012, the additional content from the PC version was released as downloadable content for consoles under the title Artorias of the AbyssDark Souls takes place in the fictional kingdom of Lordran. Players assume the role of a cursed undead character who begins a pilgrimage out of the Undead Asylum to discover the fate of the Undead.
Dark Souls received positive reviews upon its release, with critics praising its combat depth, marked but fair difficulty, and deeply rooted lore. In April 2013, FromSoftware announced Dark Souls had sold 2.37 million copies. The PC version was the second most played Games for Windows Live title in 2012 based on unique users. The game spawned a sequel, Dark Souls II, which was released in March 2014.

Dark Souls is a third-person action role-playing game. The core mechanic of the game is exploration. Players are encouraged by the game to proceed with caution, learn from past mistakes, or find alternate areas to explore. Dark Souls takes place in a large and continuous open world environment, connected through a central hub area (Firelink Shrine). Players are able to travel to and from areas and explore various paths, although certain prerequisites have to be met in order to unlock certain areas. Scattered throughout the game world are bosses and creatures of varying types that must be defeated. From almost all enemies killed, the player will receive a relative amount of "souls" which act as both currency and experience points. Some enemies also yield rare items.
Central to Dark Souls are Bonfires. Bonfires - which are actually more similar in size to campfires - are scattered throughout the world, and, when rested at, heal the player and save their progression upon death. While resting, players can level up and repair their equipment, among other things. However, resting also causes all of the previously defeated enemies of an area to come back to life and return to their original map placements, except for bosses and mini-bosses.
Another aspect of Dark Souls is the “humanity” system. There are two states of being in the game. While in “human” form, the character will appear human with healthy skin. Being human opens the online portion of the game, allowing allies to be summoned; and invading/being invaded by other players, as well as boosting certain resistances. However, when a human player dies, they will enter “hollow” form with an undead appearance. To return to human status, a player must spend one humanity point at a Bonfire.
Humanity can be acquired in a large variety of ways, and if no humanity is available, players are still able to progress in hollow form. Death in either form results in the loss of all carried souls and humanity, but players revive as hollows at their most recent bonfire with one chance at returning to where they died to recover all lost souls and humanity. If the player dies before reaching their "bloodstain", the souls and humanity they previously accrued are permanently lost.

Fallout 4




Fallout 4
 is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. The fifth major installment in the Fallout series, the game was released worldwide on November 10, 2015 for Microsoft Windows, PlayStation 4, and Xbox One.
Fallout 4 is set in a post-apocalyptic Boston in the year 2287, 210 years after a devastating nuclear war, in which the player character emerges from an underground bunker known as Vault 111. Gameplay is similar to that of Fallout 3 and Fallout: New Vegas. The player completes various quests and acquires experience points to level up their character. With first-person and third-person perspectives available, players can explore Fallout 4's open world setting at will, allowing nonlinear gameplay. The player can bring companions to assist in battles and help with scavenging. Players have the ability to construct and deconstruct buildings and items, and use them to build settlements, which can attract and be inhabited by non-playable characters.
The game was rumored several times prior to its announcement. It was announced on June 3, 2015. The first gameplay footage of the game was shown at Bethesda's own conference at the 2015 Electronic Entertainment Expo. It is the first game in the series to feature full voice acting for the protagonist.
Fallout 4 received positive reviews from critics, with many praising the world depth, player freedom, overall amount of content, story, crafting, characters, and soundtrack. The game shipped 12 million units and generated 750 million dollars within the first 24 hours of its launch. The game received numerous awards and nominations from various gaming publications, including the Academy of Interactive Arts & Sciences and British Academy Games Awards, making it both a commercial and critical success.
Fallout 4's gameplay is similar to that of Fallout 3 and Fallout: New Vegas, the previous two main entries in the series. Returning features include a camera that can switch between a first-person and third-person perspective, and the ability to roam anywhere on the map. Fallout 4 introduces new features including a layered armor system, base-building, a dynamic dialogue system featuring 111,000 lines of dialogue,an in-depth crafting system which implements every lootable object in the game, and much more. Enemies such as mole rats, raiders, super-mutants, deathclaws, and feral ghouls return in Fallout 4, along with the companion Dogmeat.
Players have the ability to roam anywhere on the map, and leave a conversation at any time. They have the ability to customize weapons; the game includes over 50 base guns, which can be crafted with a variety of modifications, such as barrel types and laser focus, with over 700 modifications available. Power Armor has been redesigned to be more like a vehicle than an equipable suit of armor,[4] and can be modified, allowing players to add items such as a jetpack or selecting separate types of armor for each part of the suit.[5] A new feature to the series is the ability to craft and deconstruct settlements and buildings. Players can select some in-game objects and structures, and use them to freely build their own structures. In addition, the towns can be powered with working electricity, using a dynamic power line system. Merchants and non-player characters can inhabit the player's settlements, for which the player must provide sustenance by growing food in makeshift patches and building water spouts. Players can build various defenses around their settlements, such as turrets and traps, to defend against random attacks.

Dark Souls II


Dark Souls II

is an action role-playing video game developed by FromSoftware and published by Bandai Namco Entertainment forPlayStation 4Xbox One, and Microsoft Windows. The fourth entry in the Souls series, Dark Souls III was released in Japan in March 2016, and worldwide in April 2016.

Dark Souls III is an action role-playing game set in a third-person perspective, similar to previous games in the series. According to lead director and series creator Hidetaka Miyazaki, the game's gameplay design followed "closely from Dark Souls II". Players are equipped with a variety of weapons including bows, explosives like fire bombs, greatswords, and dual-wielding swords to fight against enemies, and shields that can be used to deflect an enemies' attack and protect the player from suffering damage.[5] Each attack has two different styles, with one of them being a standard attack, while the other is slightly more powerful and can be charged up, similar to FromSoftware's previous game, Bloodborne. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous installments.Ashes, according to Miyazaki, play an important role in the game.Magic is featured in the game, with a returning magic system from Demon's Souls, known as "focus points" (FP). When performing spells, the players' focus points are consumed and decreased. There are two separate types of Estus Flasks in the game, which can be allotted to fit a players' particular play style. One of them refills hit points like previous games in the series, while another, newly introduced inDark Souls III, refills focus points. Combat and movements were made faster and more fluid in Dark Souls III, with several players' movements, such as backstepping and swinging heavy weapons, able to be performed more rapidly, allowing players to deal more damage in a short period of time.
Throughout the game, players encounter different types of enemies, each with different behaviors. Some of them change their combat pattern during battles New combat features are introduced in Dark Souls III, including weapon and shield "Skills", which are special abilities that vary from weapon to weapon that enable unique attacks and features, at the cost of focus points. The game puts more focus on role-playing, in which the character builder is expanded and weapons are improved to provide more tactical options to players. The game features fewer overall maps than its predecessor Dark Souls II, but were created larger and more detailed, which encourages exploration. The adaptability stat from Dark Souls II was removed in Dark Souls III, with other stats being adjusted] The game features multiplayer elements, like the previous games in the series.

Thursday, 14 April 2016

NEED FOR SPEED ON PC

NEED FOR SPEED ON PC

The extra development time has allowed us to create the definitive NFS PC experience. One of the burning topics of discussion amongst our Community has been the inclusion of Manual Transmission - we can now confirm this will be in the game when Need for Speed launches on PC.

With the release on PC we're also adding steering wheel support for a selection of wheels from Logitech, Thrustmaster and Fanatec. As with Manual Transmission this is a decision taken based purely on Community feedback. We’re dedicated to bringing you the best Need for Speed experience possible and your feedback has been playing a huge role in that.

When Need for Speed launches on PC it will also contain all the improvements and tweaks we’ve made up to now, including both the Icons and Legends updates from day one. The Showcase update is currently scheduled to arrive on PC shortly after launch.
The PC version of Need for Speed will be releasing on March 15th. If you’re an Origin Access member, you can play the game early for a limited time, starting March 10. Not a member? Join today.
For those players on console we can also confirm that Manual Transmission will be making its way to both PlayStation 4 and Xbox One. Keep an eye on official channels for future updates.
We look forward to welcoming our PC fans to Ventura Bay, we’ll see you on the streets.

Mirror's Edge Catalyst The Game



Mirror's Edge Catalyst is an upcoming open-world action-adventure platform video game developed by EA DICE and published byElectronic Arts. It is a reboot of 2008's Mirror's Edge and will revolve around Faith's origin and her attempt to overthrow a totalitarian conglomerate of corporations who rule the city of Glass.



Mirror's Edge Catalyst is a first-person action-adventure game in which players take control of Faith Connors as she progresses through a futuristic city called Glass. Similar to the original Mirror's Edge, players traverse the city using aspects of urban explorationand parkour movements to complete missions and evade enemies or knock them off of their feet. Players can also make use of environmental objects such as zip-lines and ledges, and equipment including Mag Rope and Disruptor to travel across buildings. When players mark an objective on their map, Faith's "runner vision" is activated and some scenery items automatically highlight in red. These act as indicators to players whether a structure is climbable or not and as guides to lead players towards their objective. The use of levels and linear gameplay found in the first Mirror's Edge has been replaced with an open-world, free-roaming environment.


 This gives players more freedom in traversal, allowing for the use of multiple paths to reach one's objective. In addition to the campaign's mission, side activities such as time trials, races and environmental puzzles will be featured. DICE also promises that no loading screen will be included in the final game, allowing for freedom to travel within all areas without loading delays. Additionally, items called Gridleaks can be found across the world that can be collected by players.



Uncharted 4: A Thief's End



Uncharted 4: A Thief's End is an upcoming action-adventure third-person shooter platform video game developed by Naughty Dogand published by Sony Interactive Entertainment for the PlayStation 4 video game console. It is the sequel to Uncharted 3: Drake's Deception, and is the fourth and final installment in the Uncharted series starring Nathan Drake,as well as the last in the series to be developed by Naughty Dog. The game will be released worldwide on May 10, 2016.



Plot
Uncharted 4 is set several years after the events of Uncharted 3: Drake's Deception with Nathan "Nate" Drake, now retired as a fortune hunter, settled into a normal life with his wife Elena Fisher. His world is then turned upside down when his older brother Sam, long believed to be dead, suddenly reappears seeking Drake's help. Together they embark on a globe-trotting journey in pursuit of a conspiracy behind Libertalia, a long lost pirate colony, and its fabled pooled pirate treasure. Naughty Dog outlined the game's plot as "his greatest adventure yet and will test his physical limits, his resolve, and ultimately, what he's willing to sacrifice to save the ones he loves"


Assassin's Creed The Game

Assassin's Creed is an action-adventure video game series that consists of nine main games and a number of supporting materials, as of 2015. The games have appeared on the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Microsoft Windows, Mac OS X, Nintendo DS, PlayStation Portable, PlayStation Vita, iOS, HP webOS, Android, Nokia Symbian Windows Phone platforms, and the Wii U.

The games are set in a fictional history of real world events and follows the centuries-old struggle between the Assassins, who fight for peace with free will, and the Templars, who desire peace through control. The main games in the franchise were developed byUbisoft Montreal for the single player and Ubisoft Annecy for the multiplayer, with the handheld titles developed by Gameloft and Gryptonite Studios, with additional development by Ubisoft Montreal. The series has been well received by the public and critics, and has sold over 73 million copies as of April 2014, becoming Ubisoft's best selling franchise. The series took inspiration from the novel Alamut by the Slovenian writer Vladimir Bartol, while building upon concepts from the Prince of Persia series.

hitman Agent 47 The game With trailer.

Agent 47 is back and in the prime of his career in HITMAN; a live and ever-expanding game that will give players new contracts and challenges to complete every week.
The season premieres with the first episode on March 11 and will grow, deepen and evolve over the seven total episodes that are released through 2016.


This trailer showcases the Paris location from the first episode as well as Sapienza and Marrakesh from the next two episodes.
This is HITMAN.  The season premieres March 11, 2016.